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Video Compression

To digitize and store a 10-second clip of full-motion video in your computer requires transfer of an enormous amount of data in a very short amount of time. Reproducing just one frame of digital video component video at 24 bits requires almost 1MB of computer data; 30 seconds of video will fill a gigabyte hard disk. Full-size, full-motion video requires that the computer deliver data at about 30MB per second. This overwhelming technological bottleneck is overcome using digital video compression schemes or codecs (coders/decoders). A codec is the algorithm used to compress a video for delivery and then decode it in real-time for fast playback.

Real-time video compression algorithms such as MPEG, P*64, DVI/Indeo, JPEG, Cinepak, Sorenson, ClearVideo, RealVideo, and VDOwave are available to compress digital video information. Compression schemes use Discrete Cosine Transform (DCT), an encoding algorithm that quantifies the human eye’s ability to detect color and image distortion. All of these codecs employ lossy compression algorithms.

In addition to compressing video data, streaming technologies are being implemented to provide reasonable quality low-bandwidth video on the Web. Microsoft, RealNetworks, VXtreme, VDOnet, Xing, Precept, Cubic, Motorola, Viva, Vosaic, and Oracle are actively pursuing the commercialization of streaming technology on the Web.

QuickTime, Apple’s software-based architecture for seamlessly integrating sound, animation, text, and video (data that changes over time), is often thought of as a compression standard, but it is really much more than that.

MPEG

The MPEG standard has been developed by the Moving Picture Experts Group, a working group convened by the International Standards Organization (ISO) and the International Electro-technical Commission (IEC) to create standards for digital representation of moving pictures and associated audio and other data. MPEG1 and MPEG2 are the current standards. Using MPEG1, you can deliver 1.2 Mbps of video and 250 Kbps of two-channel stereo audio using CD-ROM technology. MPEG2, a completely different system from MPEG1, requires higher data rates (3 to 15 Mbps) but delivers higher image resolution, picture quality, interlaced video formats, multi resolution scalability, and multi channel audio features.

DVI/Indeo

DVI is a property, programmable compression/decompression technology based on the Intel i750 chip set. This hardware consists of two VLSI (Very Large Scale Integrated) chips to separate the image processing and display functions. Two levels of compression and decompression are provided by DVI: Production Level Video (PLV) and Real Time Video (RTV). PLV and RTV both use variable compression rates. DVI’s algorithms can compress video images at ratios between 80:1 and 160:1. DVI will play back video in full-frame size and in full color at 30 frames per second.

Optimizing Video Files for CD-ROM

CD-ROMs provide an excellent distribution medium for computer-based video: they are inexpensive to mass produce, and they can store great quantities of information. CDROM players offer slow data transfer rates, but adequate video transfer can be achieved by taking care to properly prepare your digital video files.

• Limit the amount of synchronization required between the video and audio. With Microsoft’s AVI files, the audio and video data are already interleaved, so this is not a necessity, but with QuickTime files, you should “flatten” your movie. Flattening means you interleave the audio and video segments together.

• Use regularly spaced key frames, 10 to 15 frames apart, and temporal compression can correct for seek time delays. Seek time is how long it takes the CD-ROM player to locate specific data on the CD-ROM disc. Even fast 56x drives must spin up, causing some delay (and occasionally substantial noise).

• The size of the video window and the frame rate you specify dramatically affect performance. In QuickTime, 20 frames per second played in a 160X120-pixel window is equivalent to playing 10 frames per second in a 320X240 window. The more data that has to be decompressed and transferred from the CD-ROM to the screen, the slower the playback.


     


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