Most multimedia authoring systems provide for use of vector-drawn objects such as lines, rectangles, ovals, polygons, and text.
Computer-aided design (CAD) programs have traditionally used vector-drawn object systems for creating the highly complex and geometric rendering needed by architects and engineers.
Graphic artists designing for print media use vector-drawn objects because the, same mathematics that put a rectangle on your screen can also place that rectangle on paper without jaggies. This requires the higher resolution of the printer, using a page description language such as PostScript.
Programs for 3-D animation also use vector-drawn graphics. For example, the various changes of position, rotation, and shading of light required to spin the extruded.
How Vector Drawing Works
Vector-drawn objects are described and drawn to the computer screen using a fraction of the memory space required to describe and store the same object in bitmap form. A vector is a line that is described by the location of its two endpoints. A simple rectangle, for example, might be defined as follows:
RECT 0,0,200,200
Color
Color is a vital component of multimedia. Management of color is both a subjective and a technical exercise. Picking the right colors and combinations of colors for your project can involve many tries until you feel the result is right.
Additive Color
In additive color model, a color is created by combining colored light sources in three primary colors: red, green and blue (RGB). This is the process used for a TV or computer monitor.
Subtractive Color
In subtractive color method, a new color is created by combining colored media such as paints or ink that absorb (or subtract) some parts of the color spectrum of light and reflect the others back to the eye. Subtractive color is the process used to create color in printing. The printed page is made up of tiny halftone dots of three primary colors, cyan, magenta and yellow (CMY).